Well this thread its to explain something that many people maybe dont know or have idea of what are Toxic Connections are on MKW.
Toxic connections are people with a bad signal , by a bad signal you mean an internet with low speed? such as 2mb and 1mb connections? answer is no.
Toxic connections are usually connections that are not stable that from one second to another the ping jump raises from example 7 to 600 this causes a problem between all the players of the room that will make a desynchronization and everyone to get DC.
How i realized this? well actually all my knowledge about this subject was because one ex-player of my team had a Toxic connection "Akmeaf" this player internet was good 20 Download 10 Upload , but the problem was that his ping was low & high and in seconds it would cause to crash everyones in the room since the change on the ping its soo big and the time of response is so small it causes to lose synch all the players resulting in a partial to mass disconection.
After a long research that we done we got the cause was that...
That made me into developing a small program for testing purposes only about partial and selective dc's rising the ping of each player and getting a single player to desynch and lose connection this is of course done in the PC not in the Wii. soo Wii doesnt have anything to do with it.
MKW gets very affected with the ping between players. identify a toxic connection its not that simple it can be caused by many things that would consume a lot of bandwith
Recently i discovered that you can use ur stream as a Weapon to get mass dc's how its this possible? well if you have for example 1MB of upload if you set up ur stream to go to 1.1 it will cause to give insane priority to the stream obviously and it will rise your Wii ping higher in a matter of 1 to 3 seconds , this will cause a mass dcs , also streaming during clan wars rises the risk of any team players to get DCs to 75%. if there are more people streaming the risk goes higher , and the lags of course will get harder.
Soo as far as i could suggest streaming should be used only till the room starts for conditionals and not an entire war..
Also theres another way to Activate ocarina cheats meanwhile you are playing ,from your computer similar to the method as the Letter bomb works.
I dont know still yet if people have that knowledge but anyway i wont post further details of how to make that work.
Toxic connections are people with a bad signal , by a bad signal you mean an internet with low speed? such as 2mb and 1mb connections? answer is no.
Toxic connections are usually connections that are not stable that from one second to another the ping jump raises from example 7 to 600 this causes a problem between all the players of the room that will make a desynchronization and everyone to get DC.
How i realized this? well actually all my knowledge about this subject was because one ex-player of my team had a Toxic connection "Akmeaf" this player internet was good 20 Download 10 Upload , but the problem was that his ping was low & high and in seconds it would cause to crash everyones in the room since the change on the ping its soo big and the time of response is so small it causes to lose synch all the players resulting in a partial to mass disconection.
After a long research that we done we got the cause was that...
That made me into developing a small program for testing purposes only about partial and selective dc's rising the ping of each player and getting a single player to desynch and lose connection this is of course done in the PC not in the Wii. soo Wii doesnt have anything to do with it.
MKW gets very affected with the ping between players. identify a toxic connection its not that simple it can be caused by many things that would consume a lot of bandwith
Recently i discovered that you can use ur stream as a Weapon to get mass dc's how its this possible? well if you have for example 1MB of upload if you set up ur stream to go to 1.1 it will cause to give insane priority to the stream obviously and it will rise your Wii ping higher in a matter of 1 to 3 seconds , this will cause a mass dcs , also streaming during clan wars rises the risk of any team players to get DCs to 75%. if there are more people streaming the risk goes higher , and the lags of course will get harder.
Soo as far as i could suggest streaming should be used only till the room starts for conditionals and not an entire war..
Also theres another way to Activate ocarina cheats meanwhile you are playing ,from your computer similar to the method as the Letter bomb works.
I dont know still yet if people have that knowledge but anyway i wont post further details of how to make that work.